Blitz (188/640)

From:Anton Reinauer
Date:31 Aug 99 at 02:37:05
Subject:Re: Future of Amiga

On 30-Aug-99, Vic E Babes wrote:

> On the subject of consoles, I wonder how the Dreamcast copes with the
> difference between NTSC and PAL when hooked up to the NET for online
> gaming?

The same way Quake does, you have a timer that counts real time, and
events are logged on time not frames (as Quake's frame rate varies on
screen res, and complexity of scene).



Anton Reinauer <anton@ww.co.nz>
A500,DF1:,0.5MC,8.5MF,60HDD,WB3.1 &1.3/2.0
A1200,2M,CD-Rom,25/040,200/PPC ,WB3.0

Project: UDP_Chat [99%]- an Internet multi-player code, test-bed
for my game Pyro-Mid. - Aminet: dev/basic/UDP_Chat.lha (V2.6)
<http://homepages.paradise.net.nz/ants>

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