From: | Anton Reinauer |
Date: | 31 Aug 99 at 02:37:05 |
Subject: | Re: Future of Amiga |
On 30-Aug-99, Vic E Babes wrote:
> On the subject of consoles, I wonder how the Dreamcast copes with the
> difference between NTSC and PAL when hooked up to the NET for online
> gaming?
The same way Quake does, you have a timer that counts real time, and
events are logged on time not frames (as Quake's frame rate varies on
screen res, and complexity of scene).
Project: UDP_Chat [99%]- an Internet multi-player code, test-bed
for my game Pyro-Mid. - Aminet: dev/basic/UDP_Chat.lha (V2.6)
<http://homepages.paradise.net.nz/ants>
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